The background music pertains to the electronic genre, but it’s rather generic, if you ask me. Weapons are only available as special attacks triggered by one or two of the ships. Keep in mind there’s no attacks to collect here, like in Wipeout, but you do get boost pads. If you fall off the track one life is lost. You can change the ships’ colors and you get 3 lives in each race.
You can upgrade each ship’s engine, controls, turbine and more, spending the currency you get after each race you win. There are 3 ships available here, each one with a special ability, like turbo or an electrical field that affects other ships around.
I wanted to see how my racer handled with the top speed maxed out, and I also wanted to give it a nice coat of red paint.This futuristic racing game features a pretty big map, shaped like a beehive. These unlockables gave me enough incentive to keep playing. Successfully completing the levels not only unlocks more, but it also awards the player with coins which they can use to unlock new vehicles (currently limited to 3 types), new paint jobs for each of the vehicles, and vehicle upgrades to improve their performance during races. Eventually players can fill in the sprawling level array, but AG Drive’s developers promise that more content is on the way.
Levels are broken into these various game modes, and successfully completing their requirements unlocks more levels. There are traditional race modes, and then elimination modes where the player in last place is eliminated every twenty seconds, and then there are the standard time trials and so forth. AG Drive is my new go-to recommendation for my friends new to gaming on their iOS devices.Įven though I’m not too big into racing games (ironically F-ZERO on the Super Nintendo was the first game I ever played), I still appreciate what AG Drive manages to pull off.īeyond the great visuals, -okay I’ll shut up about the graphics now- AG Drive presents players with a handful of racing scenarios that help keep the gameplay varied, without really requiring the player to learn anything new. Both games are easy enough to play to be instantly accessible, while presenting them with a visually appealing experience.
For example, when my non-gaming friends decide to build a PC for the first time, I always point them in the direction of Trine 2 or Team Fortress 2. There are always a handful of games that you tell your friends to buy when they get a new console or gaming device. And after spending a few hours with the game, I can add on that it is in fact, quite fun. The fact that AG Drive got a (probably) shy person talking to a complete stranger just goes to show not only how eye-catching the game is, but how much fun it looks to play. The kid was right though, AG Drive is a top-notch looking game.
Wherever he is today, I hope he’s having fun. I always get a neat sense of satisfaction when I directly contribute to someone discovering a game, and as Obi-Wan showed Luke the potential of The Force, I just opened up Poindexter to the potential of mobile gaming.
He thought they all, “looked like Minecraft or something.” He told me he’d probably check AG Drive out later, and after a few seconds of him not knowing how to end the conversation, he simply turned and walked away. As it turns out, he didn’t know mobile games could look as good as AG Drive looks. With my one ear relaying the sounds of hover craft whizzing by me, notching me lower and lower into the race’s rankings, I listen to the kid with my other ear, and answer his questions about the game.